You will only be able to upgrade PlayStation 4 eligible games to PlayStation 5. Note: You must be logged into the same Xbox Live account used to create the save. If you no longer have the disc from your physical version of the game, you will not be able to play on the next generation console. Physical versions of the game will require the game disc in order to play on next generation.
While PC players will receive enhanced features such as ray-tracing with the release of the next-gen update, the upgrade path from previous-generation machines only applies to DOOM Eternal on Xbox Series X S and PlayStation 5 consoles. Will the upgrade apply to both physical and digital versions of the game? Is there a cost to upgrade my game from current gen to next gen? Is there a time limit for how long this opportunity will be available?
Will this content be included on next gen with the free upgrade? Will PC players get a free optimization upgrade too? Share once to earn 5. Share Share Share. Previous Article Next Article. Slayers Club. There's a dramatic level of scalability in the implementation - which goes far beyond the 'baked in' presets - and that's accessible via the command line. On PlayStation 5 and Series X, the same RT features are in place and they are effectively on par with the PC's medium RT quality level, with reflections rendered at one third the current resolution.
Elsewhere, expect settings broadly on par with the PC version at ultra, but for some reason, anisotropic filtering seems to be disabled on all consoles, diminishing image quality on textures observed from oblique angles.
Dynamic resolution scaling is also in effect, with a top ceiling of x, while drops to around 70 percent on both axes are observed, with the absolute minimum set to 50 percent. There's the sense that something is missing here, that the image isn't quite as sharp as it could be and that applies to both consoles. In terms of pixel counts, Series X does seem to resolve higher numbers in stress points compared to PlayStation 5. Bearing in mind how scalable the game is across the board, its absence is disappointing.
This looks to offer something akin to the last-gen Doom Eternal experience at twice the performance level. Xbox Series X operates at a dynamic p, while PlayStation 5 tops out at p - and it is visibly blurrier. Finally, Series S aims to deliver frames per second at a maximum of p, though drops to 70 percent on both axes is possible, which is a touch higher than p.
Finally, id delivers a balanced mode, which retains the ultra settings but turns off ray tracing, deploying the freed up GPU resources on increased resolution: 4K on PS5 and Xbox Series X, and p on Series S. There's little we can say about this mode except to note that while DRS is present, it's mostly as a fallback measure. To our eyes, the game simply rolls out at a locked 60 frames from start to finish and of all the modes available, this provides the sharpest image.
We've not talked about performance yet because fundamentally, the story is rather uninteresting - in a good way! In almost all scenarios, Doom Eternal hits its 60fps and fps targets. Meanwhile, the excellent GPU scalability found in idTech 7 takes care of everything else, giving you a rock-solid lock to 60fps or fps in all relevant modes on all consoles. The only noticeable exception is checkpoint stutter - where the game momentarily pauses for a split-second to auto-save your progress.
Now, we can't test the entire game, of course, but we did give the first half of the game a decent workout on all three consoles in all available modes. The only actual drop we could find was in the Arc Complex and making the game dip from its frame-rate target involves being in a certain area, looking in one specific direction and firing a bunch of rockets.
In this very select series of conditions, all three consoles were affected, with Series S affected most and Series X affected least. However, this is very much the exception that proves the rule - this game is super-fast and smooth overall and it's beautifully optimised. VRS stands for variable rate shading, adjusting the precision of pixel shading based on factors such as contrast and motion.
Pre-launch there was plenty of discussion about whether PS5 had the feature or not and the truth is, it doesn't have any hardware-based VRS support at all. However, developers can tap into the MSAA anti-aliasing hardware and exploit it to deliver something very similar to a tier one VRS solution. In combination with Series X's extra GPU grunt, the use of variable rate shading may explain why the Microsoft console achieves higher resolutions overall.
Ultimately though, this is an excellent upgrade for all three consoles - the cherry on top for what is one of my favourite games of last year. Criticisms are few and far between - the only negative aspect for me was the next-gen upgrade procedure on PlayStation 5.
Initially it did not work. And when it did work, I discovered that none of my saves from PlayStation 4 could be transferred across. Meanwhile, everything just worked on the Series machines, I could pick up where I left off with no problem. Like it or not, cross-gen is a part of the experience and things do need to be smoother and more seamless on PS5.
Other than that though, there's little to take issue with. A brilliant game just got better.
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It may not exactly be reinventing the wheel, but Nintendo Switch Sports is exactly what I wanted from the Wii Sports' successor. It's a pretty good month for PlayStation Plus users that want action-RPGs and sports games in their libraries — but is it good for anyone else? If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. To see this content please enable targeting cookies. Manage cookie settings The forthcoming upgrades will be applied to both the physical and digital versions of the shooter, but Bethesda warned that if you own a boxed copy of Doom Eternal and are upgrading to a digital-only next-gen machine, you won't be able to upgrade the game.
Sherif Saed 1 2 hours ago. Dom Peppiatt 4 hours ago. Money talks. Connor Makar 17 hours ago. Stephany Nunneley 3 19 hours ago. However, for those on Xbox Series S, the ray-tracing mode is unavailable, so you'll only have the performance and balanced options.
For Series S, each mode is also slightly different. For instance, performance mode is p with fps while balanced is p at 60fps. Naturally, PC depends on the hardware, but if you have a graphics card that supports ray tracing, come June 29, you can also enable it.
For Xbox users, you can use Microsoft's smart delivery system , while PlayStation users will have to grab the free upgrade from the store. This works for both physical and digital copies. You can contact him at james. Share Share Tweet Share Email.
|Mi message||Previous Article Next Article. Released at the tail-end of last week, Doom Eternal's upgrade for PC and next generation consoles is an important release - it's our first chance to see how the tech masterminds at id Software are choosing to approach the new features of the latest hardware. Your war is not over… You pulled humanity back from the edge of extinction, but it came at a cost. Premium only Off Topic: The cascading pleasure of a card flourish Snap. Will the upgrade apply to both physical and digital versions of the game?|
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Update 6, available now, makes Doom Eternal Optimized for Xbox Series X|S, adding improved visuals, increased performance and support for. No. You will only be able to upgrade Xbox One eligible games to Xbox Series X or Series S. PlayStation 4 versions of DOOM Eternal will not be. On Xbox Series X|S, DOOM Eternal now supports up to FPS, and can even run ray tracing on Xbox Series X. DOOM Eternal's Xbox Series X|S.